Turn-based fantasy strategy. Elves, Dwarves and Humans lived in peace for hundreds years. But the quiet life spoiled them. Sins grew and led to war.
Hero is unique and powerful unit.
Acceptance a gifts greatly strengthen the army. But with time people will rely more and more on faith and become weaker.
- World map consists of hexagonal cells and divided into sectors.
- Colonize sectors to empire development.
- Sectors is fundamental economic unit with resources and buildings. The maximum allowed number of buildings is limited for each sector.
- Units with unique parameters and different attack types.
- Units use sectors for global moving and cells in combat.
- Turn-based combat takes place between two sectors at the world map. Terrain and buildings affect combat.
- Each race have a dominant sin and demon-patron with unique gifts tree.
- Unique technology trees for each race.
- Growing population consumes food and limited by houses number.